🎲 Dice Boardgame Simulator

1. Input Parameters

Player Segment Define base defaults.
Board Length Total tiles before looping.
Spins per Session
Sessions per Day
Spins per Day 9 Base allowance (Calculated).
Participation Rate (0-1) Input as decimal (e.g. 0.9 = 90%).
Exploding Six If Yes, rolls 6 trigger re-roll.
Avg. Move per Spin 3.5 Conditional based on Exploding Six.
Item Density (%) 50.0% Percentage of tiles containing an item.
Days Played Total duration of the event.
Total Landings ($n$) = Days × (Spins/Day) × Participation
0
Total Landings (n)
0
Total Tiles Travelled
$0.00
Est. Cost / Player
$0.00
Est. Cost / Day

2. Forecast Model

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Collectible Density % Total Expected (Qty) Target / Set (k) Win Probability (≥1 Set) Expected Sets Prize per Set
Bottleneck: None is the limiting factor.
Win Probability = 1 - Binomial_CDF(k-1, n, p)