1. Input Parameters
| Player Segment | Define base defaults. | |
| Board Length | Total tiles before looping. | |
| Spins per Session | ||
| Sessions per Day | ||
| Spins per Day | 9 | Base allowance (Calculated). |
| Participation Rate (0-1) | Input as decimal (e.g. 0.9 = 90%). | |
| Exploding Six |
If Yes, rolls 6 trigger re-roll.
|
|
| Avg. Move per Spin | 3.5 | Conditional based on Exploding Six. |
| Item Density (%) | 50.0% | Percentage of tiles containing an item. |
| Days Played | Total duration of the event. |
Total Landings ($n$) = Days × (Spins/Day) × Participation
0
Total Landings (n)
0
Total Tiles Travelled
$0.00
Est. Cost / Player
$0.00
Est. Cost / Day
2. Forecast Model
Loading board data...
| Collectible | Density % | Total Expected (Qty) | Target / Set (k) | Win Probability (≥1 Set) | Expected Sets | Prize per Set |
|---|
Bottleneck: None is the limiting factor.
Win Probability = 1 - Binomial_CDF(k-1, n, p)
Win Probability = 1 - Binomial_CDF(k-1, n, p)